30 Second Mysteries for Kids
Students will use critical thinking and deductive reasoning skills to gain clues to solve a mystery. Students will listen and respond to unfamiliar stories by understanding the stated cause and effect, making different types of inferences, and offering predictions based on conclusions from situational contexts.
Students will use fluency enhancing strategies while reading and answering questions.
See how well you or your team can follow the clues to crack the case to solve the mystery! The solution may only be revealed by the detective-like Giant Mystery Decoder. Want to try one?
THE VANISHING MAN
“One man’s image has inspired many songs, stories and poems. Some have even traveled record-breaking distances to visit him. For as long as anyone can remember, people have seen him every night. However, he only shows himself from a distance; when people get close, he disappears.”
Who is this man, and what part of him are people able to see?
1) He is surrounded by stars, but he’s not an actor.
2) Some people think that he has an unlimited supply of green cheese.
3) He shows himself when it gets dark.
4) People first visited his home in 1969.
Yes, he is the Man in the Moon! The scoring guide shows the number of points awarded depending on how many clues were revealed including the title of the mystery and the case. If you guessed in three clues plus title and case, you move ahead 2 points.
One player on the other team acts as case reader and will not participate in solving the mystery. Spooky reading voices are encouraged. After the mystery is read, the other team must try to solve it, while keeping the decoder. When they have a guess, the decoder is handed to the reader to reveal the answer.
If the team solved the mystery hearing only the title and case, the reader shows everyone the answer and clicks 5 points ahead on the decoder. If not, play moves to the other team to solve with the first clue revealed. Play continues back and forth between teams until one of them solves the mystery or the card is finished. If the mystery is not solved, the reader reveals the solution to all players and neither team gets points.
You can also play with 2 players, where one player is the reader and the other the guesser receiving the clues without the back and forth of turns on one case.
An alternate to the students reading the cases is for the speech pathologist to read to both teams and determine how many points are earned for solving a case. Additional points can be given for teamwork, asking for repetition of parts of the case or clues, and making sure the whole team agrees on the guesses before handing the decoder to the reader.
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